HELP.txt
Will you love moonrakers? Yes, if you enjoy...
1. Table Talk and Negotiation
Moonrakers requires regular interaction and negotiation with your table-mates. If you don't like making deals or talking to people, it's not for you.
2. Adaptive Play
The random marketplace forces you to try a new strategy every game. Mastering a single strategy won't win you many games.
1. Table Talk and Negotiation
Moonrakers requires regular interaction and negotiation with your table-mates. If you don't like making deals or talking to people, it's not for you.
2. Adaptive Play
The random marketplace forces you to try a new strategy every game. Mastering a single strategy won't win you many games.
VASEL.txt
"Moonrakers feels different in a crowded market."
Tom Vasel — The Dice Tower
BECCA.txt
"I'm dying to play this game again and again!!!"
Becca Scott — Good Time Society
GB.txt
"Moonrakers has quickly found itself in my top 10 all-time favorite games."
Game Brigade
CONQUER
THE STARS
Moonrakers is a deck-building game that mixes temporary alliances, negotiation, and ship-building with traditional deck management for a unique and competitive gameplay experience.
57 Crew & Ship Part Cards with a unique special ability & art
*184.3+ billion possible deck and ship combinations.
Constant off-turn play
Regular negotiation keeps everyone at the table engaged.
Highly replayable
A random marketplace means a winning strategy in one game likely won't work in the next. Can you adapt?
140.mov
Win the game
The first to 10 Prestige wins. Earn prestige and credits by completing contracts. Use credits to hire crew, build your ship, and complete objectives.
Negotiate Alliances
Completing difficult contracts might require you to negotiate short term alliances—and a split of their rewards.

Hire Your crew
Crew get added to your deck and have special abilities that help you accomplish contracts.
Build Your Ship
Use credits to purchase ship parts. Ship parts add cards to your deck and give your ship special abilities.

Risk vs reward
As the rewards of contracts increase, so do the risks. Accomplishing contracts without accounting for hazard can lead to losing more than you gain.
8.1+ Rating on Board Game Geek
A few more things to love about Moonrakers
Natural Catchup Mechanics
The players with less prestige will be more willing to work together, helping them catch the leaders.
No Dogpiling
Leaders will find themselves with fewer allies — but no player can make a contract harder for another player or cause them to lose prestige.
Super close games
The natural balance of Moonrakers means nearly every game reaches a nail-biting conclusion.
Premium gameplay, premium components
> 310gsm blackcore cards with linen finish and aqueous coating
> 2.5mm premium cardboard stock with linen finish
> Custom molded PVC ships
> Custom molded zinc-alloy coins
> ZERO card art repetition — 97 unique cards

MOONRAKERS

$
65
A game of temporary alliances, shipbuilding, and shrewd negotiation. The first edition of Moonrakers includes custom ship tokens, metal coins, and over a billion combinations of ship parts and crew.
*North America usually ships within one week. Rest of world will experience longer shipping times.
Moonrakers > All
SHARD.exp

[PRE-ORDER] THE SHARD — A Moonrakers Micro-expansion

$
12

Expand your Moonrakers universe with new contracts, crew, and ship parts. Includes 15 cards and is compatible with all versions of Moonrakers.

*This is a pre-order item. Estimated ship date is June 2021.
HHD.dice

[PRE-ORDER] Hematite Hazard Dice

$
35

Take your hazard rolls to the next level with heavyweight hematite gemstone hazard dice. Includes 4 dice.

*Caution: could damage tables*

*This is a pre-order item. Estimated ship date is June 2021.
METAL.ship

[PRE-ORDER] Metal Ship Minis (5x)

$
35

Replicas of the PVC ship tokens that ship with every game, but cast in zinc alloy for that heavy token feel.

*This is a pre-order item. Estimated ship date is June 2021.
SLEEVE.exe

Custom Sleeves

$
12

Enough clear sleeves in all the right sizes to protect every precious card in Moonrakers—plus some extra (280 total).

*North America usually ships within one week. Rest of world will experience longer shipping times.
MATS.exe

Custom Neoprene Play Mats

$
25

Two custom neoprene mats for the Dispatch and Armory boards turn any table into the perfect gaming surface.

*North America usually ships within one week. Rest of world will experience longer shipping times.
DICE.exe

Extra Custom Dice (4x)

$
6

If you really hate passing dice around a table, you can pickup four extra damage dice.

*North America usually ships within one week. Rest of world will experience longer shipping times.
COINS.exe

Extra Metal Coins (40x)

$
12

Made of heavy zinc alloy, these are the coins we wish every game contained. Contains fifteen '3' value and twenty-five '1' value coins.

*North America usually ships within one week. Rest of world will experience longer shipping times.
GAME.exe

MOONRAKERS

$
65

A game of temporary alliances, shipbuilding, and shrewd negotiation. The first edition of Moonrakers includes custom ship tokens, metal coins, and over a billion combinations of ship parts and crew.

1-5 players | 60-120 minutes

*North America usually ships within one week. Rest of world will experience longer shipping times.